FSM Lecture 14: Exercise-003 Defining states Entry and Exit actions
Exercise-003 Defining states Entry and Exit actions To reduce the clutter on the diagram, you will use short names instead of full variable names. Like c_time, e_time,…
Exercise-003 Defining states Entry and Exit actions To reduce the clutter on the diagram, you will use short names instead of full variable names. Like c_time, e_time,…
Exercise-003 States and Initial Psuedostates The Productivity Timer application is our second exercise. So for we have understood the project requirements in the previous article. Map different…
Booting sequence of Beaglebone Black hardware In this article, let's explore the Boot sequence of BBB. There are different Boot sequences possible, as shown in Figure 1,…
Target preparation : Serial debug setup In this article, we will focus on the essential target preparation steps for your BeagleBone Black (BBB) device, as depicted in…
Events and Signals Events: Events are incidents or a stimulus by which a state machine can be triggered; Incidents are abstracted as events. In state machine events…
Tool-chain installation and PATH settings In this article, let's learn how to set up the toolchain path. In the previous article, you have already downloaded the toolchain.…